

At this point in the game, you’re not really going to get too much experience with the combat system aside from a couple of assassinations and learning how to block. The problem is that you cannot do so in the general game options, and have to open up the in-game console. What was initially a nice added visual effect becomes a huge annoyance later in the game, and you’ll find yourself looking up how to turn it off within the first couple of hours. At roughly 5 minutes into the game, you’ll start getting tired of the excess motion blur. It does a good job of explaining all of the controls, even if they are standard action RPG controls.

The prologue is a standard prison escape mission common to a lot of games in the action RPG genre. Your sister is the vessel of the fire god Aziraal, and has been captured by the an evil emperor who plans to harness her power and do an unspeakable amount of evil. The story is a very standard RPG story that you’ll find very hard to get into. When hearing your saviours talking, you don’t really know whether to cringe or laugh.

The game starts out relatively slowly, and getting through the initial prologue can be tough due to the terrible voice acting and uninteresting environments. It’s not really necessary to understand the previous game’s story, as it unfolds as you go through the prologue.

Two Worlds 2 continues the story from the previous game. The player combines various magic cards that have different properties to create unique and powerful spells, sometimes with multiple chain effects. Likewise, Reality Pump has introduced a beautifully complex spellcrafting system. Instead of stacking weapons on top of each other like you did in the previous game, you now must disassemble weapons and armor you loot from your enemies to upgrade your equipment. Weapon crafting and magic has been completely changed in this installation of Two Worlds.
